Antarjami: Exploring psychometric evaluation through a computer-based game
- Anirban Lahiri, Arndit Ltd., Cambridge, United Kingdom
- Utanko Mitra, Indian Institute of Technology, Kharagpur, Kharagpur, India
- Sunreeta Sen, Arndit Ltd., Kolkata, India
- Mreenal Chakraborty, Arndit Ltd., Kolkata, India
- Max Kleiman-Weiner, Brain and Cognitive Sciences, Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
- Rajlakshmi Guha, Indian Institute of Technology, Kharagpur, India
- Pabitra Mitra, Indian Institute of Technology, Kharagpur, India
- Anupam Basu, Indian Institute of Technology, Kharagpur, India
- Partha Pratim Chakraborty, Indian Institute of Technology, Kharagpur, India
AbstractA number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myer’s Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators . It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the parameters obtained from the game were compared with those evaluated using paper based tests and scores given by a panel of psychologists. The achieved results were very promising.